Laser - Fires a laser beam that bounces off of surfaces.Bouncer - A throwing attack object that bounces and semi-homes in on the target, will explode without damage if contact fails.Curver - A throwing-based weapon that flies straight towards its target, regardless if he is moving, as it will curve towards him.Swarm - Creates a cloud of insects around the attacker by holding the attack key, then releasing it to unleash it on an enemy.Arrow - Nothing more than an arrow fired slowly from a crossbow based weapon, strengths dependent on the head.Medic - Takes the damage from the other headcase heads onto itself until its reached near 0 hit points, this effect grows more efficient with later medic type heads(taking more damage quickly while sustaining slower damage to self).Gun - Machinegun like rapid-fire or single shot with no delay in between attacks.The premise of the game for the player is to acquire as many various number of 'heads' from competing aliens as they can any head they acquire that is already in their inventory is redeemed for Z money, which the player can use to replenish health to current heads or ones in their backpack.Įvery level is engineered uniquely based on its 'style' and there are a number of special condition areas that one must meet requirements to reach, like hitting a button and reaching the destination before it resets, or eliminating all hostiles in the area.Įach head can have a primary type and special attribute.